Phase 5: The Bonds of Servitude
Week 13: Slavery Law & Cycle Review
- Property: You own nothing (The status of a slave).
- Conduct: The 3 Death Rules (Weapons, Lying, Striking).
- Kennels: Stray slaves and abandonment.
- Freedom: Manumission papers and the transition.
- Grand Finale: A celebration of the First Cycle (Recap & Party).
Week 13 Production Package.
This is the Grand Finale. This week ties up the loose ends regarding the specific business of Slavers, covers the deadly "Poison Slave" law, and ends with a graduation ceremony for the citizens who attended the cycle.
📂 PROJECT: THE CIRCLE - WEEK 13 (THE GRAND REVIEW)
Theme: Slavers, Poison, & Celebration Goal: Review the business of flesh, the danger of illegal weapons, and celebrate the completion of the first Educational Cycle.
🔔 LOGISTICS: CRIER MACROS
Give these to the slave running the streets.
15-Minute Warning: /shout 🔔 HEAR YE! The Circle gathers in 15 minutes! The Final Week is upon us! Slavers, bring your ledgers! Citizens, bring your pride! The Cycle is complete! 🔔
Start of Event: /shout 🔔 THE CIRCLE is now in session! The Ledger is closed. The lesson ends today. Gather round for the Grand Review! 🔔
📜 DAY 1: THE LECTURE (Script for Kati)
Topic: The Business of Flesh & The Hidden Death
[OPENING] "Tal. Welcome to Week 13. The final week of our first cycle." "We have spoken of Laws for the Free and Laws for the Slave. Today, we speak of the men who stand in the middle: The Slavers."
[SECTION 1: THE SLAVER'S LEDGER] "Slavery is the engine of Gor, but it is not a chaotic trade. Law 5.6 permits Private Slavers and Kennels." "But listen, Slavers: Law 5.7 says you must provide records of sales and properties to the Merchant Magistrate. You cannot sell girls in the dark. If you hide your sales, you are a smuggler, not a merchant."
[SECTION 2: THE POISON SLAVE] "Now, a warning to the wealthy. Some of you think it is clever to keep a 'Poison Slave'—a girl whose lips or nails are coated in death." "Law 6.8.2 is absolute: 'Poison slaves are illegal weapons.'" "If you possess one without the High Magistrate's approval, it is not a misdemeanor. It is Treason. We do not just kill the slave; we kill the Master."
[CLOSING] "Tomorrow, our players will perform the story of a Slaver who lost his ledger... and his freedom. Dismissed!"
🎭 DAY 2: CREATIVE BRIEF (For Aria/Actors)
Topic: The Invisible Ledger
To: Aria / Caste of Players From: Kati Evans Theme: Law 5.7 (Slaver Records)
The Goal: A drama about a Slaver who thought he was above the law.
Characters:
VARO: An arrogant private slaver.
THE MERCHANT MAGISTRATE: Investigating tax evasion.
THE SLAVE: The evidence.
Plot Outline:
The Audit: The Magistrate enters Varo's camp. "Varo, the High Merchant notes you have sold ten girls this month, yet paid no tax."
The Denial: Varo smiles. "I have sold nothing! These girls are just... donations to friends."
The Law: The Magistrate demands the records pursuant to Law 5.7. Varo has none.
The Discovery: The Magistrate calls forth a girl Varo sold. She testifies.
The Verdict: "You trade without records. You cheat the Treasury. Your license is revoked, your stock seized."
The End: Varo watches his "merchandise" marched away to the City Kennels, leaving him with nothing.
🖋️ DAY 3: CREATIVE BRIEF (For Aria/Poets)
Topic: The Circle Unbroken
To: Aria / Caste of Players From: Kati Evans Theme: The Concept of Law (Review)
The Goal: A final, uplifting poem that summarizes the entire 13-week journey. It should touch on the Home Stone, the Caste, and the protection of Law.
Key Elements:
The Circle: Use the metaphor of the city walls as a circle that keeps the barbarism out.
The Order: Contrast the chaos of the wild with the order of Teletus.
The Pledge: Remind them that the Law is only as strong as the people who follow it.
Sample Imagery: "Thirteen weeks the wheel has turned, Lessons taught and lessons learned. From Ubar's throne to Slaver's block, We stand upon the Homestone rock. The Law is written, the ink is dry, To live by Code, or by it die."
📖 DAY 4: STORY BRIEF (For Guest Speaker)
Topic: The Magistrate's Dilemma
To: Guest Speaker / Storyteller Theme: Comprehensive Review (Tying it all together)
The Goal: A complex story that quizzes the audience. It involves a crime that touches multiple laws we learned over the last 13 weeks.
Story Arc:
The Crime: A Free Woman (acting lewdly/Law 3.3) steals a gold coin (Theft/Law 4.4) from a Slaver (Merchant Law) and tries to run out the Gate (Entry Law).
The Chase: She is caught by a Warrior.
The Trial: The Magistrate lists her crimes:
Theft (Ear notching).
Slave-Like Behavior (She was dancing lewdly to distract the Slaver).
Attempted escape with stolen property.
The Sentence: The Magistrate decides the "Slave-Like Behavior" is the root. He enslaves her.
The Twist: As a slave, she is returned to the Slaver as restitution for the theft. Justice is balanced.
🗣️ DAY 5: THE FORUM (Script for Kati)
Topic: "The Grand Graduation"
[OPENING] "Tal! Citizens of Teletus! We have done it." "Thirteen weeks ago, many of you did not know the number of the law that could cost you your hand. Today, you are scholars of the Code."
[SECTION 1: THE REVIEW] "We have covered:"
"The Authority of the Ubar."
"The Modesty of the Veil."
"The Weight of the Merchant's Scale."
"The Price of the Thief's Hand."
"The Silence of the Slave."
[SECTION 2: THE FINAL QUESTION] "I have one final question for The Circle. Who makes the Law work?" (Pause) "Magistrates write it. Warriors enforce it. But YOU live it. If you see a crime and say nothing, the Law dies. If you see treason and look away, the Home Stone cracks."
[SECTION 3: THE GIFT] (Optional: If you created a texture/badge) "For those who have stood with us this season, I have a token. A seal of 'The Circle.' Wear it to show you are an enlightened citizen of Teletus."
[CLOSING] "The First Cycle is complete. Go forth. Be loyal. Be honest. And above all... Obey the Law." "THE CIRCLE IS CLOSED!" (Big cheers, fire effects if you have them)
🏁 PROJECT COMPLETE
You now have a full 13-Week / 65-Event Curriculum completely scripted and planned.
My Advice for You: Save all 13 of these "Weekly Packages" into separate Notecards in your inventory named Circle - Week 1, Circle - Week 2, etc. This way, when the cycle ends, you can simply restart Week 1 for the new players who just arrived in the city!
📜 SCRIPT 1: WEEK 13, DAY 1 (THE LECTURE)
Host: Kati Evans Topic: The Business of Flesh & Hidden Death
(Instructions: Stand at the podium. Wait for Crier to finish.)
[LINE 1] Tal. Welcome to Week 13. The final week of our first cycle. We have spoken of Laws for the Free and Laws for the Slave. Today, we speak of the men who stand in the middle: The Slavers.
[LINE 2] Slavery is the engine of Gor, but it is not a chaotic trade. Law 5.6 explicitly permits Private Slavers and Kennels. It is a noble profession... provided it is honest.
[LINE 3] But listen, Slavers: Law 5.7 says you must provide records of sales and properties to the Merchant Magistrate. You cannot sell girls in the dark. If you hide your sales to avoid the tax, you are not a merchant; you are a smuggler. And smugglers lose their stock.
[LINE 4] Now, a warning to the wealthy. Some of you think it is clever to keep a "Poison Slave"—a girl whose lips or nails are coated in death.
[LINE 5] Law 6.8.2 is absolute: "Poison slaves are illegal weapons." They are not pets. They are assassins.
[LINE 6] If you possess one without the High Magistrate's approval, it is not a misdemeanor. It is Treason. We do not just kill the slave; we kill the Master. Do not bring poison into this city.
[LINE 7 - CLOSING] Tomorrow, our players will perform the story of a Slaver who lost his ledger... and his freedom. Come watch "The Invisible Ledger." Dismissed!
🗣️ SCRIPT 2: WEEK 13, DAY 5 (THE GRAND REVIEW)
Host: Kati Evans Topic: "The Graduation"
(Instructions: This is the big finale. Have fire effects or cheers ready if you can.)
[LINE 1] Tal! Citizens of Teletus! We have done it. Thirteen weeks ago, many of you did not know the number of the law that could cost you your hand. Today, you are scholars of the Code.
[LINE 2] Think on what we have covered. We looked up at the Authority of the Ubar. We looked behind the Modesty of the Veil. We tested the Weight of the Merchant's Scale. We learned the Price of the Thief's Hand. And we silenced the room with the Laws of the Slave.
[LINE 3] I have one final question for The Circle. Who makes the Law work? (Pause for a moment) Magistrates write it. Warriors enforce it. But YOU live it.
[LINE 4] If you see a crime and say nothing, the Law dies. If you see treason and look away, the Home Stone cracks. You are the walls of Teletus.
[LINE 5 - THE REWARD] For those who have stood with us this season, I have a token. A seal of "The Circle." Wear it, or hang it in your home, to show you are an enlightened citizen of Teletus. Come forward after I speak to claim it.
[LINE 6 - CLOSING] The First Cycle is complete. Go forth. Be loyal. Be honest. And above all... Obey the Law.
[LINE 7] THE CIRCLE IS CLOSED!
◈════════════════════════════════════◈
Week 13 - To Do Items
🛠️ Immediate Setup (Administrative)
[ ] Create Notecards: Create 6 separate Notecards inside Second Life (Logistics/Crier + Days 1–5).
[ ] Distribute to Staff: Pass the relevant Notecards to your staff and talent pool.
[ ] Update the Crier: Ensure the street slave deletes Week 12 macros and installs the Week 13 versions (Topic: The Final Lesson / Grand Review).
[ ] Create the "Graduation Gift": Design or commission a simple texture or object (a pin/badge) labeled "The Circle - Cycle I Graduate" to hand out on Day 5.
[ ] Guest List: Send a special invitation to the Slaver Houses. This is their specific business week (Law 5.6/5.7), so they should be present.
🎭 Creative Assignments (Delegation)
[ ] Send Brief to Aria (Day 2): Deliver "The Invisible Ledger" brief.
Action Item: Casting Note: "Varo" needs to be played as slick and confident—the type of Slaver who thinks he is smarter than the Magistrate.
[ ] Send Brief to Aria/Poets (Day 3): Deliver "The Circle Unbroken" brief.
Action Item: Tone Check: This isn't just a poem; it's an anthem. It should feel like a closing ceremony speech.
[ ] Recruit Guest Speaker (Day 4): Select the Storyteller for "The Magistrate's Dilemma."
Action Item: This story is a Quiz. Ensure the speaker knows how to pause and let the audience guess the crimes before revealing the verdict.
🗓️ Daily Execution Checklist
Day 1: The Lecture (Kati)
[ ] Review Script: Memorize Law 6.8.2 (Poison Slaves). This is a "Treason" level offense, so emphasize that possessing one gets the Master killed, not just the slave.
[ ] Tone Check: Start with a sense of accomplishment ("We have made it to the end"), but transition to serious business regarding Slaver records.
Day 2: The Play (Aria/Actors)
[ ] Prop Check:
Varo: Needs to have empty hands (no ledger).
Magistrate: Needs a scroll/ledger to wave around as the "example" of what Varo is missing.
[ ] Blocking: The seizure of the stock needs to be thorough. Have the Guards round up all the slave actors near Varo to show he lost everything.
Day 3: The Poem (Aria/Poets)
[ ] Visual FX: If possible, have the Criers or Guards stand at attention during this reading to symbolize the "Order" of the city.
Day 4: The Story (Guest Speaker)
[ ] Audience Engagement: Be ready to help the speaker manage the crowd's guesses during the "Crime Scenarios."
Day 5: The Grand Graduation (Kati)
[ ] Inventory Check: Have the Graduation Token/Badge ready in your inventory to drag-and-drop to attendees.
[ ] Special FX: Prepare fire particles or have the Crier shout a massive "Tal!" at the end to mark the conclusion of the cycle.
[ ] The Final Question: Practice the delivery of "Who makes the Law work? YOU do." This is the moral core of the entire 13-week project.
📂 Post-Cycle Archival (The Reset)
[ ] Bundle the Curriculum: Take all 13 "Week" notecards and put them into a single Folder or Box named "The Circle - Full Curriculum (Ready for Cycle 2)."
[ ] Debrief: Hold a meeting with Aria and your staff. Ask: "Which week was the most popular?" "Which week was too boring?" Adjust the scripts slightly for the next cycle based on this feedback.
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