Phase 1: The Foundations of Teletus
Week 2: Citizenship & Entry
- Status: Citizen vs. Resident vs. Visitor.
- Entry: The City Gates (Weapons policy, Assassin/Poet entry).
- Story: The Stranger at the Gate (A tale of a disguised spy).
- Diplomacy: Ambassadors & Immunity (Gold Slashes).
- Forum: "Am I safe here?" (Q&A for new arrivals).
Week 2 Production Package.
This week shifts focus from "The Ubar" to "The People." You will explain the difference between a Citizen, a Resident, and a Visitor, and teach the strict rules of the City Gate (Weapons, Diplomats, and Assassins).
📂 PROJECT: THE CIRCLE - WEEK 2 (STATUS & ENTRY)
Theme: Citizenship, Residents, & The City Gates Goal: Explain the hierarchy of rights and who is allowed to enter Teletus.
🔔 LOGISTICS: CRIER MACROS
Same macros as Week 1, just updated for the new topic.
15-Minute Warning: /shout 🔔 HEAR YE! The Circle gathers in 15 minutes! Today we ask: Who belongs in Teletus? Citizen, Resident, or Stranger? Come learn your place! 🔔
Start of Event: /shout 🔔 THE CIRCLE is now in session! The Gate is open, but the Law stands guard! Gather round! 🔔
📜 DAY 1: THE LECTURE (Script for Kati)
Topic: The Hierarchy (Citizen vs. Resident vs. Visitor)
[OPENING] "Tal, everyone. Welcome back to Week 2 of The Circle." "Last week, we looked up at the Ubar. Today, we look at each other." "You may stand next to a man in the market, but the Law sees you differently. Are you a Citizen? A Resident? Or a Visitor? The difference can save your life—or cost you your freedom."
[SECTION 1: THE CITIZEN] "Law 1.6 defines the Citizen. This is the highest rank. You have sworn allegiance to the Home Stone. You pay taxes. In return, you gain Trial by Law. You cannot be seized without a warrant. You are the shield of the city."
[SECTION 2: THE RESIDENT] "Next is the Resident. Law 1.6.2. You live here. You work here. You pay taxes. But you owe your heart to another Home Stone." "Listen closely: Residents do not have the same rights to trial. You are a guest who stayed for dinner. We value you, but you do not vote in the Council."
[SECTION 3: THE VISITOR & FOREIGNER] "Finally, the Visitor. Law 1.5.2 is harsh but fair: 'All visitors are subject to Isle law.'" "Do not think because you are from Ar or Turia that your laws apply here. Once you step through our gates, your laws vanish. If you break our rules, you can be impaled. Ignorance of our customs is not a shield."
[CLOSING] "Tomorrow, our players will show you exactly what happens at the City Gates—who enters, and who gets turned away. You are dismissed!"
🎠DAY 2: CREATIVE BRIEF (For Aria/Actors)
Topic: The Gatekeeper's Test
To: Aria / Caste of Players From: Kati Evans Theme: Law 1.5 (Entry) & 1.5.1 (Diplomacy)
The Goal: A short skit at the "City Gate" (The Stage) showing three different people trying to enter. It teaches the rules of entry.
Characters:
THE GUARD: Strict, follows the code.
THE MERCHANT: Loud, trying to bring in a weapon.
THE HERALD: Wearing a Gold Slash.
Plot Outline:
Attempt 1 (The Merchant): The Merchant tries to walk in with a sword on his hip. The Guard stops him.
Lesson: Law 1.5 implies strict control. The Guard explains: "Only sworn Citizens or those with permission carry steel here. Bind your weapon or leave."
Attempt 2 (The Panther): A woman tries to sneak in. The Guard catches her.
Lesson: Law 1.5.4: Panthers/Talunas are not permitted unless disguised as free women. If caught, she is enslaved.
Attempt 3 (The Herald): A man walks up wearing a Gold Slash across his chest. The Guard bows and lets him pass immediately.
Lesson: Law 1.5.1: Emissaries with the gold slash may enter and depart freely. They are untouchable.
🖋️ DAY 3: CREATIVE BRIEF (For Aria/Poets)
Topic: The Golden Slash (Immunity)
To: Aria / Caste of Players From: Kati Evans Theme: Law 1.5.1 (Diplomats & Entertainers)
The Goal: A poem that romanticizes the safety of the Messenger and the Entertainer.
Key Elements:
The Gold Slash: Use imagery of the gold fabric protecting a man better than steel armor.
The Voice: A herald carries the voice of another Ubar. To strike him is to strike a King.
The Entertainer: Mention Law 1.5.3. Entertainers/Poets enter freely. They are the "birds of passage" who bring joy, and the law protects their wings.
Sample Imagery: "Steel may break and shields may rust, But the Golden Slash is a sacred trust. Let the Herald pass, let the Poet sing, For the word is safe under Teletus' wing."
📖 DAY 4: STORY BRIEF (For Guest Speaker)
Topic: The Shadow and The Savage
To: Guest Speaker / Storyteller Theme: Law 1.5.2 (Assassins) vs. Law 1.5.4 (Panthers)
The Goal: A tense story comparing two dangerous visitors: The Assassin and the Panther Girl.
Story Arc:
The Black Dagger: Describe a man walking to the gate with the Black Dagger mark on his forehead. The crowd parts in fear. The guards do not stop him.
Law 1.5.2/1.5.5: Assassins enter freely. "Assassins walk in the shadows, their presence respected."
The Forest Girl: Contrast this with a Taluna trying to enter wearing her skins. She is seized and collared instantly.
Law 1.5.4: Panthers are game unless they hide their nature.
The Moral: The Law respects "The Code" (Assassins), but it does not respect the "Lawless" (Panthers). Know the difference.
🗣️ DAY 5: THE FORUM (Script for Kati)
Topic: "Am I Safe Here?" (Q&A)
[OPENING] "Tal. We conclude Week 2. We have spoken of Gates, Diplomats, and Shadows." "The question I hear most from new arrivals is: 'Am I safe here?'" "The answer is: It depends on your status."
[ACTIVITY: THE LINE OF SAFETY] "I want you to imagine a line at the City Gate. Outside that line, you are in the wild. Might makes right." "Inside that line, the Home Stone protects you. But only if you respect it."
"Law 1.5.2 says visitors are subject to our law. If you are a visitor and you steal an apple, you do not get a warning because you are a foreigner. You get your ear notched like anyone else."
[Q&A SESSION - PLANT QUESTIONS] "I open The Circle. What questions do you have about entering or leaving Teletus?"
Plant Question 1: "Mistress, if I am a Citizen, can I leave the city whenever I want?"
Answer: "Yes. Law 1.5.1 says Citizens hold keys to the city. You may come and go. But you are advised to take a guard if you go far."
Plant Question 2: "Mistress, I saw a man with a Black Dagger mark. Should I call the guards?"
Answer: "No. Law 1.5.5 allows Assassins to enter freely. Unless he draws his weapon to kill, he is not to be hindered. Do not annoy him, and he will likely ignore you."
[CLOSING] "Next week, we enter the structure of our lives: The Caste System. Why you must have a profession, and how to avoid being branded an Outlaw. The Circle is closed!"
📜 SCRIPT 1: WEEK 2, DAY 1 (THE LECTURE)
Host: Kati Evans Topic: The Hierarchy (Citizen vs. Resident vs. Visitor)
(Instructions: Stand at the podium. Wait for Crier to finish.)
[LINE 1] Tal, everyone. Welcome back to Week 2 of The Circle. Last week, we looked up at the Ubar and the Home Stone. Today, we look at each other.
[LINE 2] You may stand next to a man in the market, sharing the same air, but the Law sees you differently. Are you a Citizen? A Resident? Or a Visitor? The difference is not just a title. The difference can save your life—or cost you your freedom.
[LINE 3] Let us start at the top. Law 1.6 defines the Citizen. This is the highest rank under the Ubar. You have sworn allegiance. You pay your taxes. In return, you gain the ultimate shield: Trial by Law. You cannot be seized without a warrant. You are the bedrock of the city.
[LINE 4] Next is the Resident. Law 1.6.2 defines you. You live here. You work here. You pay taxes. But you owe your heart to another Home Stone. Listen closely, Residents: You are guests who stayed for dinner. We value you, but you do not have the same rights to trial, and you do not vote in the Council.
[LINE 5] Finally, the Visitor or Foreigner. Some of you think because you are from Ar, or Turia, or the Tahari, that your laws apply here. You are wrong.
[LINE 6] Law 1.5.2 is harsh but fair: "All visitors, foreigners, and non-citizens are subject to Isle law." Once you step through our gates, your customs vanish. If you steal here, you lose a hand here. You cannot plead "Diplomatic Immunity" unless you are a sworn Ambassador wearing the Gold Slash.
[LINE 7] Ignorance of our customs is not a shield. If you are visiting, keep your head down, your weapon bound, and your eyes open.
[LINE 8 - CLOSING] That is the hierarchy. Citizen, Resident, Visitor. Know your place, and you will be safe. Tomorrow, our players will perform "The Gatekeeper's Test." You will see exactly what happens at the City Gates—who enters, and who gets turned away. Dismissed!
🗣️ SCRIPT 2: WEEK 2, DAY 5 (THE FORUM)
Host: Kati Evans Topic: "Am I Safe Here?" (Entry & Exit Rules)
(Instructions: This is interactive. Be prepared to pause.)
[LINE 1] Tal. We conclude Week 2. We have spoken of Gates, Diplomats, and the Shadows that walk among us. The question I hear most from new arrivals is simple: "Am I safe here?"
[LINE 2] The answer is: It depends on where you stand. I want you to imagine a line at the City Gate. Outside that line, you are in the wild. Might makes right. Inside that line, the Home Stone protects you. But only if you respect it.
[LINE 3] Law 1.5.2 says visitors are subject to our law. If you are a visitor and you steal an apple, you do not get a warning because you are a foreigner. You get your ear notched like anyone else. The Law is blind to your origin; it only sees your action.
[LINE 4 - Q&A OPENER] Now, I open The Circle. We have discussed entering the city, the rights of residents, and the rules of the Gate. Who has a question regarding their safety or their status?
(Wait for questions. If silence, use a PLANT QUESTION below).
(If needed - Plant Question 1): "Mistress, if I am a Citizen, can I leave the city whenever I want? Or am I stuck here?"
Your Answer: "You are free. Law 1.5.1 says Citizens hold keys to the city. You may enter and depart freely. However, Law 3.1.2 advises Free Women to take a guard if they leave the walls. We cannot protect you in the wild."
(If needed - Plant Question 2): "Mistress, I saw a man with a Black Dagger mark on his forehead. Should I call the guards?"
Your Answer: "No. Stay calm. Law 1.5.5 allows Assassins to enter freely. Unless he draws his weapon to kill, he is not to be hindered. Do not annoy him, do not stare at him, and he will likely ignore you."
[LINE 5 - CLOSING] You have survived Week 2. Next week, we enter the structure of our daily lives: The Caste System. Why you must have a profession, and how to avoid being branded an Outlaw.
[LINE 6] If you are currently "Caste-less," bring your skills next week. We will help you find your place. The Circle is closed!
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Week 2 - To Do Items
🛠️ Immediate Setup (Administrative)
[ ] Create Notecards: Create 6 separate Notecards inside Second Life (one for the updated Logistics/Crier macros, and one for each of the 5 Days).
[ ] Distribute to Staff: Pass the relevant Notecards to your staff and talent pool.
[ ] Update the Crier: Ensure your Crier deletes the Week 1 macros and installs the Week 2 versions (Topic: Who belongs in Teletus?).
🎠Creative Assignments (Delegation)
[ ] Send Brief to Aria (Day 2): Deliver "The Gatekeeper's Test" brief.
Action Item: Confirm she has actors for The Guard, The Merchant, The Herald, and The Panther (Note: The Panther is listed in the plot outline but not the character list—make sure Aria catches this).
[ ] Send Brief to Aria/Poets (Day 3): Deliver "The Golden Slash" brief.
Action Item: Emphasize that this is about the safety provided by the law for diplomats and poets.
[ ] Recruit Guest Speaker (Day 4): Select the Storyteller for "The Shadow and The Savage."
Action Item: This story deals with Assassins and Panthers—choose a speaker who can deliver a "tense/scary" tone.
🗓️ Daily Execution Checklist
Day 1: The Lecture (Kati)
[ ] Review Script: Familiarize yourself with the legal distinctions in Law 1.6 (Citizen) vs. Law 1.6.2 (Resident) vs. Law 1.5.2 (Visitor).
[ ] Tone Check: Be prepared to be firm on the point that "Ignorance is no shield."
Day 2: The Play (Aria/Actors)
[ ] Costume/Prop Check:
Merchant: Needs a visible sword/weapon.
Herald: Needs a visible Gold Slash/Sash.
Panther: Needs "skins" or a slave rag look.
[ ] Rehearsal Check: Verify the Guard knows the correct response for each (Stop the Merchant, Arrest the Panther, Bow to the Herald).
Day 3: The Poem (Aria/Poets)
[ ] Content Check: Ensure the poem mentions the "Golden Slash" specifically, as that is the visual cue for the audience to learn.
Day 4: The Story (Guest Speaker)
[ ] Content Check: Verify the storyteller understands the crucial difference: The Assassin follows a Code (respected), the Panther is lawless (enslaved).
Day 5: The Forum (Kati)
[ ] Visualization: Review the "Line of Safety" concept so you can describe it clearly to the crowd.
[ ] Prep Plant Questions: Ensure your confederate has the script for:
"Can I leave the city whenever I want?"
"I saw a man with a Black Dagger mark..."
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