Master Table of Contents

Create a Notecard named PLAN: THE CIRCLE - MASTER SCHEDULE and paste this inside. This will be your roadmap for the next 3 months.


πŸ“‹ PROJECT: THE CIRCLE - 13 WEEK SYLLABUS

Mission: To educate the populace of Teletus on City Law through Entertainment. Schedule: 5 Days a Week (Lecture, Play, Poem, Story, Forum)


πŸ›️ PHASE 1: THE FOUNDATIONS (Identity & Authority)

Focus: Who rules us, who are we, and where do we belong?

  • WEEK 1: FOUNDATIONS OF TELETUS

    • Theme: The Home Stone, The Ubar, & Treason.

    • Key Laws: 1.1 (Authority), 1.3 (Home Stone), 1.4 (Treason).

    • Highlights: "The Traitor's Folly" (Play), The Pledge of Allegiance (Ceremony).

  • WEEK 2: STATUS & ENTRY

    • Theme: Citizens, Residents, & The City Gates.

    • Key Laws: 1.5 (Entry), 1.6 (Citizenship).

    • Highlights: The Gatekeeper's Test (Skit), The Golden Slash (Diplomacy).

  • WEEK 3: THE CASTE SYSTEM

    • Theme: The Mandate & Social Order.

    • Key Laws: 2.1 (Caste Requirement), 2.4 (Changing Caste), 2.6 (Duties).

    • Highlights: "The Drifter's Error" (Play), The Sorting Hat (Activity).

  • WEEK 4: DUTY & THE HOUSEHOLD

    • Theme: Taxes, Fathers, & Inheritance.

    • Key Laws: 1.10 (Taxes), 1.7 (Head of Household), 1.8 (Wills).

    • Highlights: "The Empty Purse" (Comedy), "The Unsigned Will" (Story).


πŸ’ƒ PHASE 2: SOCIETY & DECORUM (Women & Behavior)

Focus: How to act, how to dress, and how not to lose your freedom.

  • WEEK 5: FREE WOMEN

    • Theme: Modesty, Veils, & Protection.

    • Key Laws: 3.2 (Dress Code), 3.1 (Taverns/Conduct).

    • Highlights: "The Tavern Mistake" (Drama), The Shield of Silk (Poem).

  • WEEK 6: THE TRAP

    • Theme: Enslavement, Debt, & Slave-Like Behavior.

    • Key Laws: 3.3 (Slave-Like Acts), 1.8.2 (Debt Slavery).

    • Highlights: "The Debt" (Tragedy), Safe vs. Slave (Interactive Scenario).


⚖️ PHASE 3: COMMERCE (Money & Markets)

Focus: Making coin without breaking the law.

  • WEEK 7: MERCHANT LAW I

    • Theme: Licenses, Weights, & The Honest Coin.

    • Key Laws: 5.3 (Licenses), 5.1 (Weights), 5.2 (Coinage).

    • Highlights: "The Peddler's Clock" (Play), The Weigh-In (Demo).

  • WEEK 8: MERCHANT LAW II & BEASTS

    • Theme: Contracts, Slaves in Business, & Animal Laws.

    • Key Laws: 1.8 (Contracts), 5.8 (Slaves/Notaries), 5.9 (Animals).

    • Highlights: "The Silent Witness" (Drama), The Three Warnings (Story).


⚔️ PHASE 4: CRIME & JUSTICE (Blood & Steel)

Focus: The consequences of breaking the rules.

  • WEEK 9: CRIMINAL LAW I (THE CRIMES)

    • Theme: Theft, Assault, & Arson.

    • Key Laws: 4.4 (Theft Punishments), 4.3 (Property Damage).

    • Highlights: "The Second Cut" (Action), Judge the Crime (Game).

  • WEEK 10: CRIMINAL LAW II (THE PROCESS)

    • Theme: Arrests, Warrants, & The Trial.

    • Key Laws: 4.5 (Warrants), 4.6 (False Testimony/Perjury).

    • Highlights: "The Liar's Tongue" (Court Drama), Courtroom Etiquette.


⛓️ PHASE 5: THE BONDS OF SERVITUDE (Slavery)

Focus: The laws governing property.

  • WEEK 11: SLAVERY LAW I (OWNERSHIP)

    • Theme: Property Status, Papers, & Kennels.

    • Key Laws: 6.1 (Property), 6.4 (Registration), 6.5 (Kennels).

    • Highlights: "The Stray" (Drama), The Kennel Master's Rules (Q&A).

  • WEEK 12: SLAVERY LAW II (CONDUCT)

    • Theme: The Death Rules, Escape, & Manumission.

    • Key Laws: 6.3 (Weapons/Lying/Striking), 6.7 (Freedom).

    • Highlights: "The Helpful Hand" (Tragedy), The Hamstrung Dancer (Poem).


πŸ† PHASE 6: CONCLUSION

Focus: Review and Celebration.

  • WEEK 13: THE GRAND REVIEW

    • Theme: Slavers, Poison Slaves, & Graduation.

    • Key Laws: 5.6 (Slavers), 6.8 (Poison).

    • Highlights: The Magistrate's Challenge (Quiz), Awarding of the Seals.


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