THE CIRCLE: 13-Week Syllabus (65 Sessions)
Phase 1: The Foundations of Teletus
Week 1: Authority & The Home Stone
- Structure: The Ubar & High Council (Who rules?).
- Symbolism: What is the Home Stone? (Why we die for it).
- Play: The Traitor’s Folly (A play about treason).
- Treason: Detailed breakdown of Law 1.4 (Maps, Keys, Forgery).
- Ceremony: How to properly Swear Allegiance (Interactive Demo).
Week 2: Citizenship & Entry
- Status: Citizen vs. Resident vs. Visitor.
- Entry: The City Gates (Weapons policy, Assassin/Poet entry).
- Story: The Stranger at the Gate (A tale of a disguised spy).
- Diplomacy: Ambassadors & Immunity (Gold Slashes).
- Forum: "Am I safe here?" (Q&A for new arrivals).
Week 3: The Caste System
- Mandate: Why everyone must have a Caste (The outlaw risk).
- Structure: High Castes vs. Low Castes (Who votes?).
- Process: Petitioning & Apprenticeship (How to join).
- Change: Changing Caste (The petition process).
- Review: Caste Quiz (Prizes for correct answers).
Week 4: Civic Duty & The Household
- Taxes: Who pays, how much, and when?
- Retirement: When you can’t work anymore (Filing papers).
- Play: The Empty Purse (A comedy about tax evasion).
- Household: The Head of Household's authority (Law 1.7).
- Family: Free Companionship & Children.
Phase 2: Society & Decorum
Week 5: Free Women (Appearance)
- Dress: Robes of Concealment (High vs. Low Caste rules).
- Veils: The importance of the Veil & Face-stripping laws.
- Fashion Show: Live demo of "Legal" vs. "Illegal" outfits.
- Hair: Styles, braids, and "slave hair" warnings.
- Discussion: Modesty in a rough world.
Week 6: Free Women (Conduct)
- Movement: Escorts, Taverns, and the Warrior’s Hall.
- Poem: The Rose in the Garden (A poem about protected women).
- The Trap: "Slave-like Behavior" (Lewdness, dancing).
- Submission: Addressing men (Never say "Master").
- Scenario: "Safe or Slavery?" (Audience votes on scenarios).
Week 7: The Prevention of Slavery
- Debt: How debt leads to the collar (Law 1.8.2).
- Voluntary: The ritual of voluntary enslavement.
- Play: The Gambler’s Daughter (A tragedy about debt).
- Capture: Rights of Capture (War vs. City limits).
- Mock Trial: A Free Woman accused of acting like a slave.
Phase 3: Commerce & Contracts
Week 8: The Merchant’s Code
- Licensing: Registering a business & Peddler rules.
- Weights: The Official Stone (Avoiding fraud).
- Coin: Clipping coins and forgery.
- Taxes: Sales tax collection (1%).
- Market Day: Practical demo of weighing goods at the Circle.
Week 9: Contracts & Property
- Scribes: The necessity of the Seal (Validating contracts).
- Property: Inheritance (Who gets your things when you die?).
- Story: The unsigned Will (A cautionary tale).
- Kajirae: Using slaves in business (Limitations).
- Q&A: Merchant Law disputes.
Week 10: The Beast Laws (Animal Avatars)
- Control: Meters, Leashes, and Attacks.
- Nature: No human speech (Emoting properly).
- Hunt: Raid rules vs. RP kills.
- Safety: Tying and binding animals.
- Demo: "Good Beast / Bad Beast" behavior examples.
Week 11: Criminal Law (Violent Crimes)
- Assault: Striking a Free Person vs. Striking an Official.
- Murder: Murder vs. Justifiable Homicide.
- Play: The Duel at Dawn (A fight choreography demo).
- Rape: Definitions and Punishments.
- Review: "Judge the Crime" (Audience guesses the sentence).
Week 12: Criminal Law (Property & Process)
- Theft: Ear notching, Hand loss, Enslavement.
- Arrest: Warrants vs. Immediate Danger.
- Trial: The right to a hearing (In absentia rules).
- Evidence: False testimony and Perjury.
- Mock Trial: A full theft trial enactment.
Week 13: Slavery Law & Cycle Review
- Property: You own nothing (The status of a slave).
- Conduct: The 3 Death Rules (Weapons, Lying, Striking).
- Kennels: Stray slaves and abandonment.
- Freedom: Manumission papers and the transition.
- Grand Finale: A celebration of the First Cycle (Recap & Party).
How to Manage This Volume
To make 5 days a week sustainable for you, delegate the days:
- You (Kati): Host Day 1 (The Lecture) and Day 5 (The Forum).
- Aria & Poets: Take Day 2 and 3 (Plays/Poems).
- Guest Speakers (Magistrates/Scribes): Take Day 4.
- This way, you are only personally preparing content for 2 days a week, while "The Circle" remains active for 5.
No comments:
Post a Comment